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Carcassonne: Cult, Siege, and Creativity

Carcassonne: Cult, Siege, and Creativity

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Brand: Rio Grande Games
Category: Toy

List Price: $6.00
Buy New: $4.41
You Save: $1.59 (26%)



New (7) from $4.41

Avg. Customer Rating: 3.0 out of 5 stars 1 reviews
Sales Rank: 15331

Shipping Weight (lbs): 2
Dimensions (in): 2 x 2 x 1.2

MPN: 371
Model: 371
UPC: 655132003711
EAN: 0655132003711
ASIN: B001HESQ7C

Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!

Features:
  • Expansion for Carcassonne
  • The Carcassonne main game is necessary to use this expansion

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Editorial Reviews:

Product Description
This small expansion to Carcassonne released by Rio Grande Games is actually a compilation of smaller expansions. * The Cult, 6 tiles. (One tile is only available in this compilation.) * The Siege, 4 tiles. (The tiles in this release have different art than the original Spielbox 2004 Release.) * "Creativity", 2 blank tiles that you can use to create your own expansion.Part of the Carcassonne series.


Customer Reviews:

3 out of 5 stars New Elements to Vary Game Play   December 21, 2008
 1 out of 1 found this review helpful

Cult, Siege, and Creativity is a small expansion pack for Carcassonne that combines two previously released small, special edition expansions along with two new "creativity" tiles. There are three parts to this expansion.

Cult: Six tiles that act like the Cloisters in the full game, scoring nine points once completely surrounded by other tiles. The twist with this piece is that it can compete with a cloister. When a cult piece is placed adjacent to a cloister the two pieces begin a scoring race. Whichever is completed first gets the nine points while the other scores none and removes the player piece from the board. It adds an interesting element but largely depends on when and where the cloisters come into the game. Sometimes it's a major factor. Other times, it doesn't matter. We like it.

Siege: The four siege tiles are redesigned versions of the Cathars tiles originally released in Spielbox magazine in 2004. They are unique in that they can take points by placing an uncompleted city under siege taking one point in value from each tile upon completion. We like these tiles, particularly in games involving large cities featuring the cathedrals from the Inns and Cathedrals expansion. The threat of siege will usually discourage milking construction of a city to a massive level.

Creativity: This element consists of two white pieces with no artwork. The purpose is for players to create their own expansion for Carcassonne. You could draw on them I suppose but we leave them blank allowing us the option to do different things each time. It hasn't really added a lot to the playing experience but having blank tiles is nice. I actually wish they would have included four instead of two.

As with a lot of the Carcassonne expansions, there are situations that arise with these pieces that aren't clearly explained in the rules but that's easily solved with a little discussion as you play them a few times. For the price, Cult, Siege and Creativity is a worthwhile expansion for Carcassonne. It is by no means a must have like a few of the others but if you have the opportunity to pick up a copy, you'll probably enjoy it.


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