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Race for the Galaxy Gathering Storm Extension | 
enlarge | Brand: Rio Grande Games Category: Toy
List Price: $24.95 Buy New: $19.48 You Save: $5.47 (22%)
New (12) from $19.48
Avg. Customer Rating: 2 reviews Sales Rank: 2397
Shipping Weight (lbs): 2 Dimensions (in): 14 x 2 x 10
MPN: 363 Model: 363 UPC: 655132003636 EAN: 0655132003636 ASIN: B001HV9SLS
Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Features:
| • | Expansion for Race for the Galaxy | | • | For 1-5 Players, Ages 12 and up | | • | Playing time 30-60 minutes | | • | This is an expansion set and requires a copy of Race for the Galaxy to play |
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| Editorial Reviews:
Product Description As knowledge of JumpDrive spreads, an ancient race stirs, while another flees a world doomed by a dying sun. The Imperium grows in strength, provoking further resistance and the hiring of mercenaries. Can you build the most prosperous and powerful space empire in a galaxy on the brink of war?
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| Customer Reviews:
Fun Expansion for a Great Game December 16, 2008 I am a huge fan of Race for the Galaxy and have played the basic game to death. The addition of new start worlds and new cards is great and adds to the playability of the overall game.
I am not sure that the solitair addition is great, the rules were difficult to understand and the 'robotic' opponent has crushed me every time, but still fun.
The cost for what you get in materials is a tough call, but overall I was too happy with the purchase to mind much.
Fun, but single-player rules need work November 19, 2008 1 out of 4 found this review helpful
I enjoyed the core game of Race for the Galaxy and was anxiously awaiting the arrival of the first expansion. I admit that it does add a few interesting worlds and development cards, but I felt that there needed to be a larger amount of cards than the 22 that came with it. The Gambling World reprint is pointless, in my mind. What they need to do is just print the odds chart in the rulebook instead of creating a new Gambling World card with each expansion, thus making it necessary to hunt down and discard the original card.
The single-player rules leave much to be desired, never mind the fact that it takes a while to get used to the symbols on the robot's action sheet. The robot player gains victory point chips far too fast for most people to keep up with, and it almost always gets worlds and developments (and the corresponding VP's) for free if the right card is revealed from its draw stack during a Develop or Settle phase, no matter the value of the card. The card powers in the robot's tableau make absolutely no difference in the game. Only the VP's matter.
I never make it to 12 cards in my tableau before all of the VP chips are gone, so I hardly ever have a chance to implement any strategies other than to settle a bunch of Novelty Worlds and then find cards with high VP consume powers which I can then use to rake in as many VP chips as I can before the robot does. Its VP chips are based on economy size, which increases whenever it produces or performs a x2 consume. Since the robot's economy never decreases like a human player's will whenever a consume is performed, it's almost impossible to catch up to the robot, especially when he pays peanuts for a 6-cost development card or one of the 6-point VP chips (or 9-point VP chips if you feel like being smacked into next Tuesday in VP's). You have to be either extremely lucky or having nothing better to do with your time if you are able to beat the robot player. However, with some minor adjustments to the rules, I think it would be much more enjoyable.
There also needs to be something on the cards other than a tiny little notch printed at the bottom-left corner of a card's gray border to differentiate the new cards from the old ones.
I still rank the expansion as being OK (3 out of 5), because having a fifth player and the "first" and "most" goal tiles is what makes it worth it to me, but I would never pay more than 15 to 20 bucks for the expansion (including shipping), especially when there are almost as many blank cards in the box as there are new ones because the designers are apparently running out of ideas and need our help to come up with new cards for them (and if you send them your best idea by 12/1/08, you might get a whopping attaboy in the credits for the next expansion! Woo Hoo! How 'bout a cash prize or maybe a job as head designer instead, since no one else seems to be able to come up with anything? Sounds to me like the next expansion is going to be nothing but a compilation of submissions from players.)
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