History Channel Civil War: Secret Missions | 
enlarge | From: Activision Category: Video Games
Buy New: $19.99
New (2) Used (1) from $15.99
Avg. Customer Rating: 1 reviews Sales Rank: 4822
Format: Cd-rom Platforms: Windows Vista, Windows Xp ESRB: Teen Media: DVD-ROM Age: 12 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 0.1 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: PCSACT35639 Model: 047875356399 UPC: 047875356399 EAN: 0047875356399 ASIN: B001E3XO6Y
Release Date: November 4, 2008 Availability: Usually ships in 2 days
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| Customer Reviews:
A Shooter's Game November 26, 2008 9 out of 9 found this review helpful
I was looking for a game that I could play for a short time (during a work break) and come back to later on, that didn't take a long time to learn, and that involved shooting something. This is definitely it. In the level of sophistication, it reminds me of the first time I played Doom. It is very linear, so don't look for challenging strategy or even tactics. Or any surprises. It basically amounts to finding cover (usually a log or embrasure), then picking off the enemy until they are all gone and moving on to the next objective. Interest is added with some scenarios using cannon and Gatling guns. There are about a half-dozen different small arms types, but the Henry is the best for rapid repeating fire and least reloading. The shotgun they give you is useless: you must aim spot-on to affect an enemy, so why not just use the rifle? Grenades are useful at times.
I wonder about the accuracy of the weapons depicted. I wasn't aware that any grenades were commonly used in the Civil War. All of the weapons are rapid-fire (for the time) except for the sniper rifle. But, I can see how incredibly boring it would be to use the predominant muzzle-loading Springfield or Enfield rifle. Sorta looks like MOH applied to the Civil War.
The introductory scenarios (really, speeches) for each mission are generally hokey, but if you know little or nothing about the Civil War, I think you would get some good lessons in reality, tactics, etc. The graphics are generally pretty good, though certainly not cutting edge.
What drove me nuts about this game is the inability to save a game (you MUST finish the scenario) or to move to a previous mission to replay a scenario you liked. You must start the whole game over to play a previous mission, even if you have successfully completed it once. Also, there are no health devices to heal any wounds: you just sit there an wait until you are better. If enough wounds accumulate in a short time, you're dead and have to start back at the last check point.
There are "bonuses" in the game, usually a photograph. You get bonuses for helping the wounded, though they are uncommon despite frequent groaning and calls for help in the sound track.
Finally, there is ABSOLUTELY no documentation for this game. You just feel your way along. This works, since the game is so linear and simplistic. I am assuming that information will eventually show up on the game sites regarding features that I did not discover, but right now there is nothing.
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